A downloadable TTRPG

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Our Magic Will Kill the Conspiracy

You play as an arcanist, one who breathes and harnesses magic. You are part of a secret magical community. You can see what the mundanes cannot: there are more worlds than this one. There is the world beyond, where beings of pure magic, familiars, and fae creatures dwell in between dimensions. There is the underworld, where demons, werewolves, and vampires stalk the night and mingle in night clubs. 

But above all these worlds, is the world of magic. Your world. You and your fellow arcanists rewrite reality, perform your rituals, revel in your magic.

But then, there is the Conspiracy, a shadowy organization of arcanists who seek to manipulate, control, and bleed magic and those who use it. And you have angered them. You have been cast out, declared Oathbreakers, by those too foolish and prideful to see the Conspiracy for what it is.

No one will believe you. You only have each other. Together, you must gather enough clues to destroy the Conspiracy. You must break the Conspiracy before it will break you.

The Inspiration

OATHBREAKERS is inspired by the urban fantasy genre and Vertigo comics from the 90s. This game is the demon playing the piano in a rundown bar, the magic that breathes between life and death, the hunt for the truth.

It is also inspired by the tarot, and my 20 years of experience of using it personally and professionally. I wanted to distill some of the creative and intuitive themes of the tarot in a game for everyone to enjoy!

The Game

OATHBREAKERS is built on the Belonging Outside Belonging System: this means the narrative always come first. You can choose to have a Storyteller (a facilitator) or play without one. But even with a game with a Storyteller, all players share narrative power equally. This is a game that encourages you to play out your story in the most intuitive and creative way possible.

Instead of tokens, the game asks you to use a tarot deck. Weak moves mean you can draw a tarot card, and strong moves ask you to play specific cards to activate specific moves.

A card from the major arcana means you can use your ritual magic without paying the price for it, a card from the swords suit means you may be able to kill an enemy (for now), a card from the cups suit means you can let yourself fall in love, a card from the wands suit may ignite your passion to explosive and wonderful effect. Each playbook comes with its own distinct set of ritual magics  and moves.

The Playbooks are:

Caught between life and death, a listener of ghosts

A familiar who lost their master, a being of pure magic

A mundane who recently awakened, without memories

One who seeks redemption, but are they deserving?

A former royal, now without legacy or family

A cursed arcanist, their magic powered by a broken heart

The Setting Elements are:

Demons, criminals, sensuality and danger

The Fae, beings of pure magic, an in-between dimension

The human world, but with magical secrets

Unknowable and terrifying beings, order within chaos

Greedy, sinister, and all powerful


OATHBREAKERS is currently being playtested. The game will launch at a lower price to reflect this, but getting it early will help support me and ensure you get the final version of the game without having to pay more later!

Even in its current state the game is playable and a lot of fun! There are enough instructions to get you started. The layout is pretty much finalized, but examples of play and narrative guidance will be added.


Buy Now$15.00 USD or more

In order to download this TTRPG you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Oathbreakers 03032020.pdf 147 MB
Oathbreakers 03032020 - PLAYKIT.pdf 8 MB

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Development log


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Today we have finished a ten sessions game, loving every moment.
We will release our play on youtube, but in spanish.
Thanks a lot for your work.

Wow ten sessions that's amazing!! Thank you so much, I hope to get back to working on this game soon. I'm so glad you had a good time playing, and that you're sharing your sessions online <3

Hey, I just realized that the playkit materials don’t seem like they’d print very easily - in the original PDF they are 4 page spreads with the 4th page being art, but in the playkit, it’s 3 pages and they start to overlap it you’d print the playbooks.

Could we get a playkit version with printable playbooks please?


What does "A Sword Queen Game" mean?  Is this part of a series?  Is this a complete game in and of itself?


Hi! This is a complete game, but it's not the final version of the game! Completely playable though and I've heard of a lot of folks having fun with the game.

Sword Queen Games is a "brand" in that all the games I create are Sword Queen Games :) Just a fun thing to say!

This game made setting elements so much easier to understand!!! And I love the worldbuilding so so much.

Ah thank you so much! I had so much fun working on the Setting Elements for Oathbreakers!

How's development of the next version going? I'm finding the current form very hard to read re: the core mechanics / gameplay loop. 


Development is coming along but it'll be a while yet till the next version is out! In case you're not familiar with the Belonging Outside Belonging system (also known as No Dice No Masters) you can check out Dream Askew, my other game BALIKBAYAN also has examples. 

I also have a video up of one the playtests (unfortunately the thrilling climax got eaten up by recording/internet issues but I may still upload it in pieces anyway.): 

I'm happy to try to answer any questions you may have tho ❤️

Thank you so much for that offer. Let me have a more thorough read and review of that video. If I'm still stuck, I'd appreciate the help :)


This is like aesthetic wise one of the most like bleeds on its edges per spread BLEEDS BLLLLLLEEEEEDS!! BIG ASS JAMMI ENERGY


Another stunner - conceptually and visually - from the Sword Queen!

aaaaaa thank you so much 😭