A downloadable game

Buy Now$7.00 USD or more

Heaven Is Here (If You Want It) is inspired by the album Dance Fever by Florence + The Machine. This game is a reaction to the music, but it's also an invitation I offer you.

This is a game that is deeply stepped in magical surrealism, it is desperately mundane, it is laughter in a coffee shop, and sacrifices made to the moon. It is friendship bound up in art, in gender, and what it means to be human.

This game uses the Belonging Outside Belonging system, which encourages collaborative storytelling with simple rules.

If you're interested in learning more, you can read about it here.

This version of Heaven Is Here (If You Want It)  is a version of the game that requires playtesting and further development. Any interest, support, and constructive feedback for the game will help development! Any future versions of this game in PDF form will be available to those who buy now. 

You are artists, people made of many layers caught up in entanglements with one another. You are magical beings, because to create art is to create magic. Art is expression and creation, tied intimately with who you are and who you wish to be. Discover what inspires you and what holds you back. What does your art mean to you? How do you feel about the art others create? What new forms of inspiration will you uncover?

Your gender is a beautiful and fluid thing, it is both who you are now and who you ache to be. Your gender could be a blade held in the hand, a forbidden prayer whispered before a kissa moth enveloped in darkness unyielding, among a myriad of others. Gender in this game is ever shifting. It is connected to the art you make and the people you love.

Currently there are four playbooks, which are:

  • THE KING - A discarded child of the gods, they bear a crown and sword that
    they wield with
  • THE DANCER - A haunted artist of frenzy, their song and dance moves them and others to lose control
  • THE ORACLE - A domesticated god, bound to their torture and fate that invites horror
  • THE DEVIL - A fallen angel, their interchangeable persona and truth is a tool of malicious revelation

You are larger than life characters, driven by art and the magic inherent in who you are. Explore your relationships and art through Moments, structured by simple mechanics to create intimacy and quiet revelation.

Currently there are four moments, which are:

  • A SHARED MEAL - a gathering centered around food and connection
  • THE FULL MOON RITUAL - a magical time steeped in the mundane
  • THE CHILD'S GAME - a spontaneous time to reclaim the child within
  • KISSES IN THE DARK - a time of intimacy and vulnerability

StatusIn development
CategoryPhysical game
Rated 5.0 out of 5 stars
(14 total ratings)
AuthorRae Nedjadi


Buy Now$7.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

heaven is here - alpha 1.0.pdf 173 kB

Exclusive content

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Community Copies

Each copy of HEAVEN IS HERE (if you want it) bought helps someone else grab a free copy if their budget doesn't enable them to pay the listed price. I also add a free copy for every 5 star rating here on itchio!

If you're unable to budget for a copy of HEAVEN IS HERE (if you want it) priced as listed, please claim one of these free copies for the community.


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May I ask what numbers of players this game is intended to be played with?

Hi! It can be played with as few as 2 players and up to 4 (since that's the number of playbooks we have at the moment!)

Since it's still early playtesting days I can't yet say what the "recommended" number is, but most games like this one play nicely with 2-4 players.

(1 edit)

Magandang umaga Nedjadi, Rae, R,

I note what has been stated pursuant to your response of "swiddershins", particularly the conjunction in parenthesis, and I have two follow-up questions in respect of the intervening period:

(i) Have you come into receipt of playtesting data which you would not be confident to recommend; or alternatively, would now recommend assuredly based on the available four playbooks?

(ii) Are there any further "moments" other than those four described, whether arising from the playtesting data or from further creative drive or work?